Player Commands
This is a list of commands which editors have found useful during the course of their time on Holotrek.
This is not a comprehensive list of player commands in the game; for that, refer to either the in-game help system or the web-based Holotrek help index.
Contents |
Ship System Commands
| Command | Example | Effect | Editor's Notes |
|---|---|---|---|
| commstat | n/a | Shows all available channels to that space object, their encryption codes and channel numbers. | None |
| constat | n/a | Displays status of all ship consoles | Security command |
| contacts | n/a | List contacts known to the ship | Last location, transponder info, engine signatures, and class |
| contacts del <contact> | contacts del Nav1 | Deletes a contact | None |
| copy <nav/comm> from <storage device> | copy nav from isolinear chip | Copies specified data from a storage device | File Formats: "nav points of USS Okuda NCC-75234" "comm channels of USS Okuda NCC-75234" |
| copy <nav/comm> to <storage device> | copy nav to isolinear chip | Copies specified data to a storage device | None |
| designate <contact> <new name> | designate !buoy Nav1 | Assign a sensor contact a new name | Handy to clarify and/or organize |
| engstatg | n/a | Ship's systems at a glance. ?engstatg for more information | None |
| fuelstat | n/a | Check fuel tanks | None |
| mfix <system> | mfix warp | Bring a destroyed system back online | Usable only once every 24 hours |
| navscan <contact> | navscan Hellesport | Check available landing/docking sites | Use without a target for general scan |
| navset transponder <radiate/query/off> | n/a | Sets transponder mode | Adjusts ease of identifying ship |
| scaninfo | n/a | Displays sensor systems information | None |
| shinfo | n/a | Your current ship's shield information | None |
| shtune random | n/a | Randomizes shield frequency | Reduces shield efficiency |
| target sys <system> | target sys warp | Target specific system on a ship | Select a target first. Some systems are easier to damage than others |
| transcan <source/dest> | transcan source | Transporter scans a source or destination | Useful to transcan the scanning ship |
| transmit <ship name as channel> <open/close> <shuttlebay name> | transmit Endeavour open Secondary | Remotely open or close a shuttlebay door | Communication channel needs to be properly encrypted for this to succeed |
| viewlog <log> | See notes | Displays logs | Available logs: communication, locker*, security, transporter |
| winfo | n/a | Your current ship's weapons information | None |
- *Specific locker name at that locker. Weapons lockers only
Transporter Examples
Example format: Command [Editor's Notes]
*General Transporter Usage* transet resolution <molecular/quantum> [cargo/people; default setting is quantum] clear [Clears all previous locks] translock source <source broad> translock source <source narrower> [Continue narrowing as necessary] tarlock <target> translock dest <dest broad> translock dest <dest narrower> [Continue narrowing as necessary] energize
*Automated Beaming* tap commpin "<user name> to <ship name>, one to beam up" "<user name> to <ship name>, beam me directly to <room name>" [Automated beam up requires that the computer, communication, passive short-range sensors, and transporter systems of the receiving ship are all online and have sufficient power. Direct beaming is useful, for example, to beam directly to sickbay.]
Computer Commands
| Command | Example | Effect | Editor's Notes |
|---|---|---|---|
| say Computer, begin <program name> | "Computer, begin Training1 | Loads a holodeck program | Refer to ?Holodeck for more information |
| say Computer, erase <log> | "computer, erase transporter log | Erases the specified log | A record is kept of the user who erased logs |
| say Computer, list codes for <exit> from here" | "Computer, list codes for bridge from here" | Lists the lock codes for the specified exit | Computer authorization is required |
| say computer, lockout <specific console or all> | "Computer, lockout copilot | Locks a specific or all ship's console | None |
| say Computer, <open/close> <shuttlebay name> | "Computer, open main hangar | Opens or closes the specified shuttlebay door | None |
| say computer, override lockout on <specific console or all> | "Computer, override lockout on all | Unlocks a specific or all ship's console | None |
| say Computer, <secure/unsecure> <exit> | "Computer, secure bridge | Raises or lowers a protective force-field around the specified exit | None |
| say Computer, time | n/a | Reports ship's time | Holotrek Time = Pacific Standard Time |
Miscellaneous Commands
| Command | Example | Effect | Editor's Notes |
|---|---|---|---|
| inventory <locker name> | inv Equipment | Displays the contents of specified locker | Specific locker name at that locker. Weapons lockers only |
| <Lock/unlock> hoverpad with <passcode> | Lock hoverpad with 1234 | Locks or unlocks a hoverpad for extra security | If the code is on your passcard, 'unlock hoverpad' is sufficient |
| weld <item or breach> with beam welder | weld bulkhead with beam welder | Used primarily to seal a structural failure | A supply of Duranium in the ship's hold is required to use this command |
OOC Commands
| Command | Example | Effect | Editor's Notes |
|---|---|---|---|
| @configure <ship class> | @configure Galaxy | Configures a simulator to the designated ship class | None |
| @doing <comment> | @doing Yes, I totally agree! | Sets your opinion on any active @xwho poll | @doing [BLANK] to clear |
| @findable <on/off> | n/a | Sets whether your general location is visible on @whom | @findable [BLANK] to determine your current setting |
| @my | n/a | Displays all @finger variables | Handy when you forget the name of a specific variable |
| @nn | n/a | Read the next unviewed message on all subscribed lists | Insert any command periodically to avoid being 'timed out' |
| @party | n/a | Displays the most active places on Holotrek | None |
| @read $ on <list> | @read $ on *OOC | Marks the last message on the specified list as viewed | Allows you to use @nn without going back a decade |
| @roll <x>d<y> | @roll 1d20 | Rolls a specified number of specified dice | Where x = number of dice; and y = type of dice |
| @semote <emote> | @semote lurches as she takes a hit from the photon torpedo | Displays the emote on other ships' sensor systems | None |
| @set me:public-bio=<yes/no> | @set me:public-bio=yes | Makes your biography viewable to the other players of Holotrek | Default setting is 'no' |
| @submit-description <description> | @submit-description A dark and chilly room. | Allows you to make suggestions regarding room descriptions | You must be in the room you wish to change |
| @xwho | n/a | Displays the total logged-in time of online players and any active polls | @xwho <user> displays the same information for a specific user, online or not |
Warning
Just because you, as a player, know a command doesn't mean that your character should use that command. Similarly, there may be some coded commands that you, as a player, may have access to but your character may not.
For example, your Starfleet Cadet might somehow manage to delete the security logs of a starbase. If this happens, there will be repercussions; one of the most important tenets of Holotrek is that 'IC actions have IC consequences'.
So, use discretion and try to err on the side of caution when trying any coded command out. And always remember, when in doubt, ask!